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Kitsune Powers

Now i've told you that kitsunes can either be good or bad, I've told you that kitsunes are all in common with different elements and powers, but what kind of powers is this? Lets find this out together! Kitsune follow the oriental Elements, and as such are tied to the elements they represent. A kitsune can, to a limited extent, already influence the elements they are a part of, and if they study elemental magic, can become very dangerous in their field of study. //Inari

1) Wind - Simple enough. With this study, they can create winds, cause tornadoes, and influence local weather patterns. 
This is also the element that manipulates ice and snow.

 

2) Earth - They can move rocks, transmute minerals and physical objects, and build things.

3) Fire - This is a kitsune's specialty. They can create fire, control fire, and cook meals. 

4) River - This is a life-giving power. They can create water, or control the creatures that live in water. They can heal others with this element, and bring life to things around them.

5) Ocean - This is a cousin to River, but to a larger scale. This is where kitsune cause very strong storms, flooding, and tsunamis. This is how mages conjure creatures from the depths.

6) Forest - This allows for the control and manipulation of wood, trees, and creatures of the forest. Those who study this element are almost druidic in their ability to survive and blend in with the woods, and can find herbs and roots to work salves with.

7) Mountain - Cousin to stone, this element allows for the control of the mountains, and those that live in it. With this, kitsune can cause earthquakes, volcanic eruptions, and landslides.

8) Thunder - The cousin to Wind, a mage can thow lightning, cause storms, and create shields of energy. (Hey, in the future, this becomes quite powerful... control machines, net-run without a computer, etc, etc...)

9) Celestial - This is the power of magic, and the heavens. 
With this, a mage can teleport, call upon creatures of magic, and throw meteors at targets. This allows a kitsune to do most other magics at a very reduced effect.

10) Dark - This is the magic of the void. With this magic, kitsune can cause blights, drain life, summon creatures of darkness, slip into shadows to vanish, and drain the light from areas. Note: Kitsune do not consider this study 'evil', and about 1/4 or so of the kitsune race are Dark Kitsune.

11) Time - This does *not* allow for time travel... now that that is out of the way, this *does* allow kitsune to speed up and slow down time, age or youthen targets and objects, and to *predict* future events. This is the perception and manipulation of time, not the mastery of reality...

12) Music - This is the control of sound and music. With this, kitsune can sing effects that are very similiar to spells. 
This can control others through entrancement, ward off creatures of a supernatural nature, and control the moral of others. Think of banshees, bards, and shamans. This is where the 'power words' of streetfighters come in... (I think)

13) Spirit - This is the manipulation of the spirit world, demons, and other creatures. Magic of this nature does not work on mortals well, since mortals have SOULS, not spirits. As such, kitsune have to wait for someone to die, before this sort of magic will effect someone well. With this, a kitsune can bind, summon, banish, ward or trap a spirit.

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